New Stats: “Cross-Platform Report: How We Watch From Screen to Screen”
Game Consoles Now in Nearly Half of TV Homes
Consoles have become strategically positioned as a secondary gateway to TV content, and can now be found in 45 percent of TV homes, an increase of three percent over last year. With Netflix and other streaming apps, Blu-ray players, social gaming and point of purchase seamlessly integrated into game consoles, it is no surprise that consumers are relying on their consoles to perform double (and triple) duty. These new activities are adding up and contributing to the growth of content consumption. Interestingly, households without children are leading the way in new game console adoption, demonstrating that game consoles are appealing to a range of audiences for a variety of purposes.
Mobile Viewership Small but Growing
With improving screens, Internet connectivity and the advantage of being “the best screen available” while on the go, smartphones are increasingly becoming portable TVs. In fact, 33.5 million mobile phone owners now watch video on their phones—an increase of 35.7 percent since last year. While mobile phones won’t replace other screens anytime soon, they are part of the ever-increasing number of ways in which consumers consume content.
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About Gary Price
Gary Price (firstname.lastname@example.org) is a librarian, writer, consultant, and frequent conference speaker based in the Washington D.C. metro area. He earned his MLIS degree from Wayne State University in Detroit. Price has won several awards including the SLA Innovations in Technology Award and Alumnus of the Year from the Wayne St. University Library and Information Science Program. From 2006-2009 he was Director of Online Information Services at Ask.com.