In my experience game jams are a brilliant way of bringing historic and literary digital library and archive collections to life in a completely new way. I’ve ran a few at the British Library and I’m always keen to share what I’ve learned with other libraries, including contributing to Living Knowledge Network skills sharing events, such as one we held on the topic of games and playfulness in libraries, in November 2017 at Leeds Central Library, you can read more about this here.
There are endless possibilities for adapting works of literature into games and interactive experiences. Earlier this year I attended an Oxford/London IF meetup group online event, where Emily Short gave a fascinating talk about the storylet game design process for creating Orwell’s Animal Farm an indie adventure game, which is based on George Orwell’s novel, where all animals are equal, but some animals are more equal than others. There is a review of this game here.
Last week I attended a thought provoking workshop led by Liz Cable on how to create literary escape rooms. It made me think of a very atmospheric Dracula inspired escape room called Carfax, situated in a sandstone cave system, which I had visited in Nottingham a few years ago. During the covid-19 pandemic Cave Escape have reworked this game into an online escape experience called Carfax – The Hunter, so anyone can play a version of this game from home.
A Report From the UK: “Game Jams: A Novel Approach to Novels That Shaped Our World!”
Filed by April 20, 2021on