New Journal Article: “Campus Clue Habituating Students to the Information Search Process via Gaming”
The following article was published earlier today by Pennsylvania Libraries: Research and Practice.
Campus Clue Habituating Students to the Information Search Process via Gaming
Megan Mac Gregor
Penn State Wilkes-Barre
Pennsylvania Libraries: Research and Practice
Vol. 6, No. 2 (Fall 2018)
Escape rooms have become very popular with the public in the past few years. Outside of the for-profit sector many grade schools and public libraries have used them to teach and entertain. This article shows how an academic library was able to successfully use the popularity of escape rooms and their teaching advantages to create an escape experience for students. By creating an experience that remained true to the original purpose of escape rooms, but which spanned the whole campus rather than one room, players learned about the library and other campus services by solving a series of ciphers and riddles.
Direct to Full Text Article
7 pages; PDF.
About Gary Price
Gary Price (email@example.com) is a librarian, writer, consultant, and frequent conference speaker based in the Washington D.C. metro area. He earned his MLIS degree from Wayne State University in Detroit. Price has won several awards including the SLA Innovations in Technology Award and Alumnus of the Year from the Wayne St. University Library and Information Science Program. From 2006-2009 he was Director of Online Information Services at Ask.com. Gary is also the co-founder of infoDJ an innovation research consultancy supporting corporate product and business model teams with just-in-time fact and insight finding.