From the Library of Congress:
The Library of Congress, in collaboration with various educational organizations have announced the launch of three web- and mobile-based applications related to Congress and civic participation for use in K-12 classrooms.
Each project takes a different approach to the subjects, and each is based on the rich historical primary-source items that the Library makes freely available at loc.gov.
The three civics interactives are:
Eagle Eye Citizen, developed by the Roy Rosenzweig Center for History and New Media at George Mason University.
Eagle Eye Citizen engages middle and high school students in solving and creating interactive challenges on American history, civics and government with Library of Congress primary sources in order to develop their civic understanding and historical thinking skills.
Engaging Congress, developed by Indiana University Center on Representative Government.
Engaging Congress is a series of game-based learning activities that explores the basic tenets of representative government and the challenges it faces in contemporary society. Primary-source documents are used to examine the history and evolution of issues that confront Congress today.
KidCitizen, developed by Muzzy Lane Software.
KidCitizen introduces a new way for young students (K-5) to engage with history through primary sources. In KidCitizen’s nine interactive episodes, children explore civics and government concepts by investigating primary-source photographs from the Library of Congress. They also connect what they find with their daily lives. KidCitizen includes cloud software tools that let educators create their own episodes and share them with students.
In 2015, the Library received 33 proposals from a wide range of organizations, including institutions of higher education, cultural institutions and other collaborative partnerships, to develop educational apps.
The selected organizations, Muzzy Lane Software, the Indiana University Center on Representative Government, the Roy Rosenzweig Center for History and the New Media at George Mason University, have conducted extensive teacher and student testing of their interactives, developed supporting professional-development resources and opportunities for teachers, and are embarking on extensive outreach campaigns.