Oxford University Press Gamifies Classic Books for Kids on Web and Mobile Devices
From OUP (via Digital Book World):
Oxford University Press, the world’s largest university press, is announcing a partnership with mobile and social web game developer SecretBuilders to support its “50 Great Reads Before 15″ initiative, which introduces characters and storylines from popular classics and transforms them into fun and engaging digital learning experiences for kids and teens under the age of 15. Alice in Wonderland, Macbeth, Pride & Prejudice, Don Quixote and Arabian Nights are among that classics that will be accessible online as well as via mobile applications.
Games and activities related to the “50 Great Reads Before 15″ initiative can be accessed online at The Bookworms Club, a virtual land within SecretBuilders that will spotlight one new Oxford University Press classic title per week. On the mobile front, SecretBuilders will develop and release one mobile game every month with NOOK® by Barnes & Noble, iTunes, GooglePlay, Kindle, Blackberry AppWorld and other app stores. The first mobile game to be released on NOOK and Kindle is “The Alice in Wonderland Difference Game,” which takes players through the beloved classic via a challenging spot-the-difference game.
Read the Complete Announcement
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About Gary Price
Gary Price (firstname.lastname@example.org) is a librarian, writer, consultant, and frequent conference speaker based in the Washington D.C. metro area. He earned his MLIS degree from Wayne State University in Detroit. Price has won several awards including the SLA Innovations in Technology Award and Alumnus of the Year from the Wayne St. University Library and Information Science Program. From 2006-2009 he was Director of Online Information Services at Ask.com. Gary is also the co-founder of infoDJ an innovation research consultancy supporting corporate product and business model teams with just-in-time fact and insight finding.