From a News Release/Summary:
Six emerging technologies are identified across three adoption horizons over the next one to five years, as well as key trends and challenges expected to continue over the same period, giving educators, school administrators, and practitioners a valuable guide for strategic technology planning. The report is sponsored by the HP Sustainability and Social Innovation team.
The NMC Horizon Report > 2012 K-12 Edition identifies mobile devices & apps and tablet computing as technologies expected to enter mainstream use in the first horizon of one year or less. Game-based learning and personal learning environments are seen in the second horizon of two to three years; and augmented reality and natural user interfaces emerged in the third horizon of four to five years.
The subject matter in this report was identified through a qualitative research process designed and conducted by the NMC that engages an international body of experts in education, technology, business, and other fields around a set of research questions designed to surface significant trends and challenges and to identify emerging technologies with a strong likelihood of adoption in pre-college education. The NMC Horizon Report > 2012 K-12 Edition details the areas in which these experts were in strong agreement.
“Educators, administrators, and practitioners across the world use the report as a springboard for discussion around emerging technology,” notes Larry Johnson, Chief Executive Officer of the NMC and founder of the NMC Horizon Project. “As this is the tenth year of the NMC Horizon Project and the fourth year of the K-12 series, this report also offers an opportunity to think how some of these technologies have unfolded over time. What we see is that there continue to be long-term channels along which educational technology is evolving. These have affected, are affecting now, and will continue to affect the practice of teaching and learning in profound ways for some time.”
Of the six technologies highlighted in the NMC Horizon Report: 2012 K-12 Edition, three were also noted in the 2011 edition. Mobiles remain on the near-term horizon, with the addition of apps as the main feature that makes the topic interesting this year; game-based learning is still poised on the two- to three-year horizon; while personal learning environments have gained traction in K-12, moving from the far-term horizon to the two- to three-year horizon.