January 19, 2021

New From EDUCAUSE: ELI 7 Things… Explores Gamification

From the EDUCAUSE Web Site: Gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentration and interest and lead to more effective learning. The use of gamification is wide-ranging in higher education, from extra-credit awards and in-class team […]