Creative residents Joelle Dietrick and Owen Mundy have started a large-scale immersive visualization project with the Libraries this week. The Davidson, NC-based duo will interpret a browser-based game, “Tally Saves the Internet,” into a work about online privacy and security. Their residency is part of the Immersive Scholar program at the Libraries.
Dietrick and Mundy will focus on the roles that tracking bots play in our lives, which have been shifted abruptly online due to the COVID-19 pandemic. In their immersive visualization, the residents hope to describe how human experience has been changed by online life and to propose responsible forms of response. The project will produce a website, an experiential exhibition in the Visualization Studio, and project documentation.
The Immersive Scholar residency program is part of a Mellon Foundation-funded project, entitled “Visualizing Digital Scholarship in Libraries and Learning Spaces,” which continues the Libraries’ pioneering work with large-scale, research visualization technologies and supports the advancement of tools and techniques for developing and sharing such visual content for research.
Immersive Scholar Residents at North Carolina State University Libraries to Explore Online Privacy Through Gaming
Filed by August 9, 2020on