The Smithsonian American Art Museum is Using VR to Reach Beyond the Exhibit Space
From Technical.lyDC:
The Smithsonian American Art Museum is embracing virtual reality as it looks to make cultural offerings more widely available.
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In May, the museum announced a partnership with Intel, in which the tech giant detailed plans to deploy technology that makes exhibits available in virtual reality, and add to the museum’s 3D capture capabilities for works and artifacts.
This week, the first signs of the partnership are on view. The Renwick Gallery’s current exhibition, titled “No Spectators: The Art of Burning Man,” is available in virtual reality through Sansar, a platform which hosts “social” VR content. Intel’s processing capabilities were a key contribution to making the experience available, according to SAAM.
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See Also: Sansar and Intel remake the Smithsonian’s art of Burning Man exhibit in VR (updated) (via Venture Beat)
See Also: Intel and the Smithsonian American Art Museum Power Education through Immersive Virtual Reality (via Intel)
See Also: WONDER 360: Experience the Renwick Gallery Exhibition in Virtual Reality
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About Gary Price
Gary Price (gprice@gmail.com) is a librarian, writer, consultant, and frequent conference speaker based in the Washington D.C. metro area. He earned his MLIS degree from Wayne State University in Detroit. Price has won several awards including the SLA Innovations in Technology Award and Alumnus of the Year from the Wayne St. University Library and Information Science Program. From 2006-2009 he was Director of Online Information Services at Ask.com.