September 16, 2021

Research Article: “Where Does Significance Lie: Locating the Significant Properties of Video Games in Preserving Virtual Worlds II Data”

The full text article linked to below was recently published by the International Journal of Digital Curation.

Title

Where Does Significance Lie: Locating the Significant Properties of Video Games in Preserving Virtual Worlds II Data

Author

Rhiannon Bettivia
University of Illinois, Urbana-Champaign

Source

International Journal of Digital Curation
Vol 11, No 1 (2016)

Abstract

This article extends previous work known as Preserving Virtual Worlds II (PVWII), funded through a grant from the Institute of Museum and Library Services. The author draws on interview data collected from video game developers, content analysis of several long-running video game series, as well as the project’s advisory board and researcher reports. This paper exposes two fundamental challenges in creating metrics and specifications for the preservation of virtual worlds; namely, that there is no one type of user or designated video game stakeholder community, and that significant properties of games cannot always be located in code or platform. The PVWII data serve to explain why existing ideas about preservation of video games are inadequate when games are treated as digital cultural heritage. Preservation specialists need to bind nebulous and dynamic digital objects, a process that is necessary while inherently artificial.

Direct to Full Text Article (16 pages; PDF)

About Gary Price

Gary Price (gprice@mediasourceinc.com) is a librarian, writer, consultant, and frequent conference speaker based in the Washington D.C. metro area. Before launching INFOdocket, Price and Shirl Kennedy were the founders and senior editors at ResourceShelf and DocuTicker for 10 years. From 2006-2009 he was Director of Online Information Services at Ask.com, and is currently a contributing editor at Search Engine Land.

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