New Research From Yale University: “Video Games Can Have Lasting Impact On Learning”
A computer-based brain training program developed at Yale University helps improve student performance in reading and math — in some cases even more than individualized tutoring, according to a new study published Sept. 12 in Scientific Reports.
In a study of more than 500 second graders, math and reading scores on school- administered tests increased significantly more in children who used the brain training program Activate during the school year than in control classes. The effect on math achievement scores was greater than what has been reported for one-on-one tutoring and the effect on reading scores was greater than what has been reported for summer reading programs.
The findings illustrate that the benefits of the training, conducted three times a week for a four-month period, extend beyond getting better on the training games themselves and lead to improved learning of material that is very different from that in the games.
“The program increases focus, self-control, and memory — cognitive skills essential for learning,” said Dr. Bruce Wexler, professor emeritus of psychiatry at Yale and lead author of the study. “And these are the exactly the cognitive skills affected by poverty, so we believe brain training programs like Activate can help reduce the achievement gaps related to poverty that are seen in schools across the country.”
Read the Complete Summary Article (via YaleNews)
The full text research article published in Scientific Reports (linked below) is available online.
Direct to “Cognitive Priming and Cognitive Training: Immediate and Far Transfer to Academic Skills in Children”
Scientific Reports 6, Article number: 32859 (2016)
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