August 1, 2021

Research Article: “Academic Uses of Video Games: A Qualitative Assessment of Research and Teaching Needs at a Large Research University” (Preprint)

The following article (accepted for publication, preprint) is scheduled for publication in the September 2017 issue of College & Research Libraries (C&RL).

Title

Academic Uses of Video Games: A Qualitative Assessment of Research and Teaching Needs at a Large Research University

Authors

Shannon L. Farrell
University of Minnesota Twin Cities

Amy E. Neeser
University of Minnesota Twin Cities

Carolyn Bishoff
University of Minnesota Twin Cities

Source

via C&RL Website

Abstract

Academic libraries develop collections and services for scholars who use video games in teaching and research. However, there are no assessments of related information and technology needs. The authors conducted 30 semi-structured interviews to gather data about these needs and understand how the University of Minnesota Libraries can facilitate access to games and technology. 28 interviewees used games in research and 23 used games in teaching. We identified a variety of information and technology needs; many showed strong disciplinary trends. The findings can inform needs-based multidisciplinary strategies to develop video game
services and collections relevant to unique academic communities.

Direct to Full Text Article
69 pages; PDF.

About Gary Price

Gary Price (gprice@mediasourceinc.com) is a librarian, writer, consultant, and frequent conference speaker based in the Washington D.C. metro area. Before launching INFOdocket, Price and Shirl Kennedy were the founders and senior editors at ResourceShelf and DocuTicker for 10 years. From 2006-2009 he was Director of Online Information Services at Ask.com, and is currently a contributing editor at Search Engine Land.

Share