The NMC Horizon Report > 2016 Higher Ed Edition was released earlier today. It’s the 13th edition of the report.
From an NMC Announcement
The report identifies six key trends, six significant challenges, and six important developments in educational technology across three adoption horizons spanning over the next one to five years, giving campus leaders, educational technologists, and faculty a valuable guide for strategic technology planning. The report provides higher education leaders with in-depth insight into how trends and challenges are accelerating and impeding the adoption of educational technology, along with their implications for policy, leadership, and practice.
The NMC Horizon Report > 2016 Higher Education Edition identifies “Advancing Cultures of Innovation” and “Rethinking How Institutions Work” as long-term impact trends that for years affected decision-making and will continue to accelerate the adoption of educational technology in higher education over the next five years. “Redesigning Learning Spaces” and the “Shift to Deeper Learning Approaches” are mid-term impact trends expected to drive technology use in the next three to five years; meanwhile, “Growing Focus on Measuring Learning” and “Increasing Use of Blended Learning” are short-term impact trends, anticipated to impact institutions for the next one to two years before becoming commonplace.
Challenges and Important Developments
A number of challenges are acknowledged as barriers to the mainstream use of technology in schools. “Blending Formal and Informal Learning” and “Improving Digital Literacy” are perceived as solvable challenges, meaning that they are well-understood and the solutions have been identified. “Competing Models of Education” and “Personalizing Learning” are considered difficult challenges, which are defined and well understood but with solutions that are elusive. Described as wicked challenges are “Balancing Our Connected and Unconnected Lives” and “Keeping Education Relevant.” Challenges in this category are complex to define, making them more difficult to address.
Additionally, the report identifies bring your own device (BYOD) and learning analytics and adaptive learning as digital strategies and technologies expected to enter mainstream use in the near-term horizon of one year or less. Augmented and virtual reality technologies and makerspaces are seen in the mid-term horizon of two to three years; affective computing and robotics are seen emerging in the far-term horizon of four to five years.
Direct to Full Text Report (56 pages; PDF)